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How to increase the Browsing and Downloading speed in Windows Vista?

With windows Vista you have noticed the slow internet speed. The web browsing and downloading speed is very slow as compare to previous versions of windows. You can open the same sites in windows XP and server 2003 with the normal speed. 

Follow the given steps to increase the Vista browsing speed: 

First go to Advance tab in Internet Explorer and turn off the TLS (Transport Layer Security) encryption option. Here to fix problem with some secure pages turn on the SSL 2.0 (Secure Sockets Layer) feature and click Ok button to close it. 

Follow the major fix for this problem:
 

In windows Vista, the TCP autotuning feature is enabled by default. Some web servers do not respond properly to this feature, so it appears that some sites open with very slow speed. 

To use this feature, you will need to be logged into your computer with administrative rights.

First click on Start button and type CMD in Run option then press Enter.

At Command Prompt, type the following command and press enter.

netsh interface tcp set global autotuninglevel= disabled

This command will disable the TCP autotuning feature. Now close the command Prompt and restart your computer after any changes to go into effect.

You can easily restore these setting by typing the following command at Command Prompt.

netsh interface tcp set global autotuninglevel= normal

Now close the command Prompt and again restart your computer after any changes to go into effect.

Admin · 109 views · 1 comment
07 Jan 2008

Best Innovation: Intel's 45nm technology

Notable Mentions: AMD's ATI PowerPlay technology in desktop GPUs, DeviceVM's SplashTop Embedded Linux on the Asus P5E3 Deluxe WiFi AP @n

Like last year, there has been a lot of innovations this year—some good, and some not so good—and it made picking the winner of this category incredibly hard. It was so hard to pick an outright winner in fact that we created a second category for Most Innovative Company.

The reason we went down this route is that there was one company in particular that delivered countless innovations this year, but none of them were big enough in their own right to win the best innovation.

We’re getting ahead of ourselves now though, so let’s get back onto the topic at hand.

Despite AMD having a bit of a bad year this year, it came up with some good innovations. One of these was the 690G chipset, but a more important one in our eyes was the introduction of ATI PowerPlay technology into desktop GPUs. We’ve been complaining about the ever-increasing power requirements on high end graphics cards to both AMD and Nvidia for a long time now and it’s good to see that they’re starting to listen.


The whole ‘performance-per-watt’ metric really started to irk us this year as it was a metric that didn’t take into account actual power consumption – performance was the dominant measurement here and although performance-per-watt doubled in many cases this year, that didn’t come without an overall increase in power consumption.

What PowerPlay does is monitors GPU load and aggressively clocks down and disables portions of the GPU when they are not in use. It’s something that both AMD and Nvidia have used in their notebook parts for some time now, so it’s good to see this finally make the transition over to the desktop.

One of the coolest little innovations we’ve seen this year has to be the Embedded Linux operating system on the Asus P5E3 Deluxe WiFi AP @n motherboard. Developed by the guys at DeviceVM, SplashTop has huge potential and thankfully the company released the source code under GPL, thus allowing the community to develop their own applications for the software.


It’s early days at the moment, but this idea has massive potential – we’d love to see the software being used as part of a media centre streamer for example. With the right applications developed, it should be possible to build a quick-booting home theatre PC in your living room without a hard drive (the component that’s often the loudest thing in an energy-efficient system) with the machine streaming music and media from network storage.

Neither of these innovations were enough to take the prize for best innovation of the year though. That title goes to Intel’s 45nm technology.

Hailed by Gordon Moore as “the biggest change in transistor technology since the introduction of polysilicon MOS transistors in the late 1960s,Intel’s 45nm technology breakthrough was first explained to us early in January, but the concept wasn’t proven until the company launched its first 45nm product – the Core 2 Extreme QX9650.

What we ended up with was the fastest quad-core processor to ever be released combined with power consumption that rivalled the company’s fastest 65nm dual-core processors, which happened to have the same clock speed.

Although the Core 2 Extreme QX9650 is out of reach for most people, the impressive power consumption on the company’s then flagship product bodes well for the more affordable quad-core processors that Intel will release in the first quarter of next year.
Admin · 86 views · 0 comments
02 Jan 2008

Is OCAP cable's telco-killer?



The Wall Street Journal has an excitable piece on the Open Cable Application Platform (OCAP), which the columnist claims might be the ticket cable MSOs' need to conquer online video and imminent threats from the telcos. OCAP is software that runs on digital set-top boxes (STBs) and acts like an operating system. Functionally, it's a great equalizer for the fractured STB market, which requires specifically tailored software for each STB model and piece of networking gear. What's more, television set designers have already designed OCAP-ready TVs that will eliminate the need for STBs, which will be commercially ready sometime this year. Widespread adoption fo the OCAP standard is also likely to spurn a new era of third party devices that end users can buy at consumer electronics stores instead of having to lease their operators' STBs, according to the report.


While the WSJ writer gets a bit carried away with OCAP's potential, its barriers to market should not be so easily glossed over. The vast majority of the tens of millions of STBs in the market today don't have the processing power to run OCAP--so its uptake is dependent on upgrades and new subscribers. That's a slow evolution. If the cable MSOs can't come up with a way to enable OCAP for their existing subscriber base, then it's not the telco-killing strategy that the WSJ implies it is. Sounds like an OCAP rollout would require just as much change for the end user as a new service from a hungry telco.


Admin · 86 views · 0 comments
02 Jan 2008

Philips to Unveil 52-inch Multi-Touch LCD at CES

LG.Philips LCD is planning to unveil a 52-inch multi-touch LCD (liquid crystal display) at next week's Consumer Electronics Show, it said Monday. The screen is 5-inches larger than one it recently showed in Japan and is the largest display of its type in the world, the company said.




Multi-touch screens differ from conventional touchpanels because they allow input from more than one spot on the screen so, for example, an image can be manipulated from opposite corners. Probably the most famous current example of the technology is the display on Apple's hit iPhone and iPod Touch devices.


With the technology helping to make the iPhone a smash hit display makers are now pursuing its inclusion in screens. The LG.Philips 52-inch screen uses an infrared image sensor to gauge input from fingers or other instruments and can recognize gestures such as the movement of fingers. It boasts full HD resolution (1,920 pixels by 1,080 pixels).


Additionally, the company will be showing an 84-inch multi-touch display that is made up of four 42-inch panels joined together.


LG.Philips LCD will also unveil a 47-inch "triple-view" screen. This has a filter over the front that sends light from pixels in one of three different directions so that three images can be displayed at once: one to viewers on the right of the screen, one to people in front of it and one to those on the left. The feature is being positioned at public display applications for use in advertising.


Also at CES the company will show a 47-inch double-sided screen that is made up of a single backlight sandwiched between two LCD panels and a 42-inch transreflective panel for outdoor advertising use.


International CES opens in Las Vegas on Jan. 7.


Admin · 87 views · 0 comments
02 Jan 2008

XNA: Make your own XBOX games in 10 steps

XNA Game Studio Express is Microsoft’s game developer kit for homebrew and hobbyist developers and is available as a free download. (Learn more about XNA Game Studio.) Express includes a basic "starter kit" for rapid development of specific genres of games. It was released with a space shooter. In the future there will be kits for platform, real-time strategy, and first-person shooters.

Developers can create Windows games for free with the XNA Framework--a separate download. To run games on the Xbox 360 you will have to pay an annual fee of $99 for admission to the XNA "Creators Club". There is also a 4-month $49 subscription as well. 

1. GET C# Express!
You need the C# developer kit environment to start using the XNA Game Studio.  Download and install this first if you don’t already have it.

2. GET XNA Game Studio Express!
Next download and install XNA.  This will add new features to your C# environment.

3. Download the XNA Framework
Get this to test and run games on your windows computer. 

4. Learn C#! 
C# is an object-oriented programming language developed by Microsoft as part of their .NET initiative. C# has a procedural, object-oriented syntax based on C++ that includes aspects of several other programming languages including Delphi, Visual Basic, and Java. XNA works with the C# programming language. If you don’t know it, it’s time to start learning. 
- Online videos are so hot right now! Why not use them to learn C#? MSDN has a whole video series to get you up and running on C#. It’s over 10 hours of training!  Click here to check it out.
- If you are more traditional, it’s time to crack some books.  Check out this FREE eBook from Programmer’s Heaven.  It will give you the basics on C# programming like classes and objects, arrays, strings, windows applications and file systems. 

XNA

5. Check out the sample programs!
After you have some basics under your belt, you might as well crack open the XNA and see what it’s capable of doing. That’s why MS has provided us with Space War.  That’s also why XNASpot has provided us with a tutorial on messing around with the code to give us an intro on working on games in XNA.

6. Learn XNA!
Alright, we’ve seen what it can do, but all we can do is adjust the speed of missles in a prefab game.  In order to launch that MMORPG idea that we’ve got, we’d better learn how to use this thing.  Onward to…more video tutorials!  At XNATutorials, they’ve got a number of—and growing—tutorials to get you started programming in the XNA environment.

7. Learn more XNA!
Tutorials are starting to pop up everywhere, but not all of them are very complete. Reimer’s website has a pretty good tutorial that will launch you right into XNA and a graphical game. By page 3 you will already be drawing stuff to the screen.  Continue on to the second tutorial for some even more advanced stuff!  (The nav bar is on the right hand menu if you get confused about continuing the tutorial.)
Another great place to start is at More Than I Can Chew; they too have a bunch of game based tutorials via podcasts and screen casts to check out. You learn sprites, gravity, boundaries and such. Look for Episode 1.

8. Make Pong!
After having you mess with Space War, XNASpot also has a great tutorial on building Pong from the ground up.

9. Look at sample code!
There are plenty of sites with sample code out there. Look them over and see how people are implementing their games. The only way to answer “Gee, how’d they do that?” is to dig through their code. Find samples at xnaspot.com, xbox360homebrew.com and xnaresources.com.

10. Join the Creator Club to get your game onto the xBOX!

Admin · 487 views · 0 comments
02 Jan 2008

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